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SWTOR: Patch 2.10 Patchnotes

 

 

aenima männlich 13.08.2014 13:18 Uhr  

 
 
 
Chefredakteur, Community Team Lead
     
 
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Gestern Abend wurde der SWTOR-Testserver mit den Galactic Strongholds-Inhalten offline genommen, bereits morgen soll dann der nächste Patch, Patch 2.10, auf den Testserver aufgespielt werden.

Patch 2.10 ist der letzte größere Patch vor der kommenden Erweiterung im Winter, uns liegen bereits heute die Patchnotes (Englisch) hierzu vor:

SWTOR Patch 2.10 – Offizielle Patchnotes

Highlights
Nightmare Power has been removed! The Nightmare Power buff has been removed from Nightmare Mode Dread Palace, and the Deposer of the Dread Masters title can no longer be obtained. Congratulations to all who overcame this challenge!

Classes + Combat
Jedi Knight
Sentinel

Combat
  • Opportune Attack now triggers 50/100 percent of the time when Ataru Form deals damage
  • Hand of Justice now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.

Watchman

  • Mind Sear no longer has a rate limit of 6 seconds.

Sith Warrior
Marauder

Carnage
  • Execute now triggers 50/100 percent of the time when Ataru Form deals damage
  • Slaughter now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.

Annihilation

  • Pulverize no longer has a rate limit of 6 seconds.

Imperial Agent

  • Explosive Probe's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Explosive Probe's damage has been reduced by 11%.

Sniper

Engineering
  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe's duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased by 22%
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Smuggler

  • Sabotage Charge's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Sabotage Charge's damage has been reduced by 11%.

Gunslinger

Saboteur
  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade's duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased by 22%
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Jedi Consular
Sage

Seer
  • Master Speed now places a Hindered effect on enemies around the Sage when Force Speed is activated.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.

Shadow

Infiltration
  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).
  • Potent Shadows now has a 100% chance to grant 1/2 stacks of Breaching Shadows when Force Potency is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Force Potency upon exiting combat.

Sith Inquisitor
Sorcerer

Corruption
  • Corrupted Speed now places a Hindered effect on enemies around the Sorcerer when Force Speed is activated.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.

Assassin

Deception
  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
  • Electric Ambush now has a 100% chance to grant 1/2 stacks of Static Charge when Recklessness is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Recklessness upon exiting combat.

Flashpoints + Operations

  • The Nightmare Power buff has been removed from Nightmare Mode Dread Palace.


Quelle:
gamona



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